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Thread Statistics | Show CCP posts - 1 post(s) |

Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.07.29 11:51:00 -
[1]
Edited by: Mastin Dragonfly on 29/07/2007 11:54:33
Originally by: Kerfira Sacrilege... Great, take away the good Amarr HAC (it's survivable, Zealot isn't)!!
It has the same amount of armor, with the same resists, the same amount of shield, the same capacitor, is faster and can fire it's weapons without using cap. How exactly is this version less survivable?
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.07.29 12:23:00 -
[2]
Originally by: Kerfira Edited by: Kerfira on 29/07/2007 12:08:03
Originally by: Mastin Dragonfly Edited by: Mastin Dragonfly on 29/07/2007 11:54:33
Originally by: Kerfira Sacrilege... Great, take away the good Amarr HAC (it's survivable, Zealot isn't)!!
It has the same amount of armor, with the same resists, the same amount of shield, the same capacitor, is faster and can fire it's weapons without using cap. How exactly is this version less survivable?
'5% bonus to all armor resistances per level' perhaps?
Not to mention that its 4 mids (zealot has 3), makes it much more viable close-range since it can fit 2 webs, not just one (in addition to the warp scrambler...)....
The new one will not BE an Amarr HAC anymore... It'll be an armor tanking close-range Cerberus....
It keeps it 5% armor bonus, and 4 midslots. Did you even look at the SISI stats or are you basing yourself on something else? As for you feeling it's no longer an Amarr ship, well /shrug. Variety is a good thing in my book.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.07.29 12:32:00 -
[3]
Edited by: Mastin Dragonfly on 29/07/2007 12:32:55
Originally by: welsh wizard No, torps are the least skillpoint intensive of the missile classes because most of the support skills don't effect them. To be truly effective with any other missile type you need atleast 4million sp in missiles.
Only one skill doesn't affect Torpedos: Guided Missile Precision. And that goes for all unguided missiles: torps, rockets and HAMs.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.07.29 12:49:00 -
[4]
Originally by: Kerfira How is changing yet MORE ships into being missile ships adding variety???
It brings variety to the Amarr shipline, it also brings armor tanking missile boats.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.07.29 15:04:00 -
[5]
Originally by: Sheriff Jones But as it is, on a personal level, this nerfs me personally quite alot. Well, alot and alot, but removes a couple of ships from sights, removes a ship from my hangar and kinda ****es all over my current plans.
And for every person like you there is a person like me who has 2mil SP in Missiles next to his 5mil in (laser) gunnery for which these changes are very welcome.
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